Thursday, April 2, 2015

Image processing을 이용한 shader effects

Framework:
General Filters:
http://http.developer.nvidia.com/GPUGems/gpugems_ch24.html
A Framework for Image Processing:
http://http.developer.nvidia.com/GPUGems/gpugems_ch27.html

Effects:
Realtime Glow: http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html
Depth Of Field: http://http.developer.nvidia.com/GPUGems/gpugems_ch23.html
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch28.html
Motion Blur:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html

Physics:
Realtime Rigid Body: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch29.html
Realtime Fluid Simulation: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter47.html

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